While Swift’s relatively new async/await syntax does make many kinds of asynchronous operations easier to write, it still requires us to be quite careful when it comes to managing the memory for the various tasks and objects that are involved in such asynchronous code. Managing an app’s memory is something that tends to be especially tricky to do within the context of asynchronous code, as various objects and values often need to be captured and retained over time in order for our asynchronous calls to be performed and handled.
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